Gaming is an ever-growing industry, generating an estimated $77.2 billion in 2020 with 2.6 billion gamers. A 2008 study reported more than 1/5 of all gamers have some form of disability. Although there has been a recent effort to ensure games are more accessible, the disabled gaming community has faced an overall lack of accessibility. Charities such as AbleGamers have been monumental in improving the quality of gaming for those with disabilities, but it is still important for leaders such as Nintendo, Sony, and Microsoft, to drive innovation in the disabled gaming community forward.